Games and game-style tests
Pymetrics-style game practice
Twelve short games drawn from standard psychology tasks.
What you will do
- The task
- The 12 games in sequence, about 25 minutes. Take breaks between games, never inside one.
- Each game
- Each game takes 1 to 3 minutes, cannot be paused, and breaks are allowed between games.
- What is measured
- We build each game from the published academic protocol and report the standard measure, such as adjusted pumps or net score per block, in plain English.
Practise this format
Choose a format
- Arrows (Pymetrics-style)Five arrows flash. A cue says whether to follow the centre arrow or the side arrows.
- Balloons (Pymetrics-style)Pump balloons for pretend money and bank before they burst. Each balloon can burst at any pump.
- Cards (Pymetrics-style)Pick cards from four decks to win as much pretend money as you can.
- Digits (Pymetrics-style)Digits flash on screen. Type them back in order. The list grows after each success.
- Effort (Pymetrics-style)Choose between an easy and a hard button-pressing task for different rewards and odds.
- Faces (Pymetrics-style)Name the emotion on each drawn face.
- Mouth lengths (Pymetrics-style)A cartoon mouth flashes for a tenth of a second. Was it short or long? Some answers earn pretend money.
- Now or later (Pymetrics-style)Choose between money today and more money later. 27 short choices.
- Share (Pymetrics-style)Split pretend money between yourself and another person who cannot respond.
- Stop (Pymetrics-style)Press for a solid disc and hold back for an outlined square.
- Twelve-game battery (Pymetrics-style)The 12 games in sequence, about 25 minutes. Take breaks between games, never inside one.
- Tapping (Pymetrics-style)Tap as fast as you can while the cue says TAP, and rest while it says STOP.
- Towers (Pymetrics-style)Move balls between three pegs to copy the goal in as few moves as you can.
- Trust (Pymetrics-style)Share pretend money with computer partners. What you send is multiplied by three.
Need extra time or a different format? Every timed practice has 1.25x and 1.5x options. See reasonable adjustments.
About this test
This style of assessment is reported in the press to use about twelve short games, taking 25 to 35 minutes in total. They are based on well-known psychology tasks: a balloon risk task, trust and sharing games with a partner, a keypress speed task, an effort-for-reward choice, digit recall, go/no-go, a flanker task with rule switches, a reward-bias task, a card-choice gambling task, an emotion-reading task and a planning puzzle.
We build each game from the published academic protocol and report the standard measure, such as adjusted pumps or net score per block, in plain English. We also show a recommendation tier in the same three-band format, labelled clearly as computed against Kvanta players and not an employer's model. Employer models are private and different for every firm.
What we know about this format
Each point carries a badge showing where it comes from. Where only candidates have reported something, the badge says so.
What do the confidence badges mean?
- Vendor-published Stated in the test publisher's own document or practice site.
- Academic From peer-reviewed research.
- Official employer Stated on the employer's own page.
- Near-official Near-official: an employer-run practice portal, or a vendor or employer-quoted press release naming the employer.
- Candidate-reported Reported by candidates. Treat as likely but unconfirmed.
- Third-party From prep sites, press or forums. Not confirmed by the employer or publisher.
- Vendor-published
The publisher builds a separate model for each employer, trained on that employer's own high performers.
Source · 2021 audit paper, co-written by publisher staff.
- Vendor-published
Candidate FAQ: only your first results are used, and your scores should not change much.
- Third-party
JPMorgan was reported to roll the games out in 2019, with twelve games taking 25 to 35 minutes. A 330-day wait before replaying was also reported.
Source · Press report. JPMorgan's own page was not reachable.
- Official employer
J.P. Morgan's own how-we-hire pages describe a recorded video interview and say many assessments cannot be retaken for a set period, but they name no games publisher. Current use of games for UK programmes is not confirmed by the firm.
- Official employer
Standard Chartered was once reported as a user of this style of game. Its own FAQ now says its Skills Insight Assessment is provided by SHL.
- Candidate-reported
Blackstone is reported by candidates to use the same publisher.
Source · Prep-site list, 2026.
- Academic
Balloon risk task retest reliability is about r = .77 with no average change across days.
- Academic
The traditional gambling-task score has a retest reliability of about r = .37 and shows strong practice effects, so deck layouts are randomised in our version.
Arrows (Pymetrics-style)
- Vendor-published
Each game takes 1 to 3 minutes, cannot be paused, and breaks are allowed between games; "there is no right or wrong answer"
Source · 2018 candidate FAQ reproduced in an employer guide.
- Vendor-published
Five arrows flash and the arrow colour sets the rule: report the centre arrow or the side arrows
Source · We use a frame style and label instead of colour.
- Candidate-reported
About 135 trials, about 3 minutes
Source · Prep sites.
- Vendor-published
Patent feature "All Switching, Accuracy"
- Academic
Flanker task: congruent versus incongruent side arrows; cost in reaction time and errors
Source · Eriksen and Eriksen 1974, Perception and Psychophysics 16:143.
- Academic
Cued rule switching: switch cost in reaction time and errors
Source · Rogers and Monsell 1995, JEP: General 124:207.
- Third-party
The cue, arrow and response timings and a 50 percent switch rate are Kvanta choices; the vendor's values are not public
Not a vendor fact. Chosen to match the academic protocol and the vendor's 1 to 3 minute guidance.
Balloons (Pymetrics-style)
- Vendor-published
A balloon game in the 12-game set: pump a balloon for money, bank at any time, a pop loses that balloon's money
Source · Harver lists risk tolerance among its trait categories; the patent names the number of clicks as a feature.
- Vendor-published
The balloon game appears in the vendor's patent as a risk-taking and impulsivity measure, with number of clicks as a feature
Source · US9842314.
- Candidate-reported
About 39 balloons
Source · Candidate and prep-site reports; may differ by employer. Some report colours with different burst risk.
- Academic
Each balloon bursts at a hidden pump number drawn uniformly from 1 to 128
Source · Lejuez et al. 2002, J Exp Psychol Appl 8:75.
- Academic
Standard metric: adjusted average pumps, the mean pumps on balloons that did not burst; also the number of bursts
Source · Retest correlation about .77 across days (White, Lejuez and de Wit 2008), so practice barely moves it.
- Academic
Retest correlation about .77 with no mean change across days
- Third-party
The value of a pump (5p) and the number of practice balloons (2) are Kvanta choices; the vendor's values are not public
Not a vendor fact. Chosen to match the academic protocol and the vendor's 1 to 3 minute guidance.
Cards (Pymetrics-style)
- Candidate-reported
Draw from four decks; each card wins or loses money
Source · Not found in the patents reviewed.
- Candidate-reported
About 30 to 40 draws in the vendor-style version
Source · Used in the battery version (40 draws).
- Academic
Iowa Gambling Task: 100 draws; decks A and B net minus 250 per 10 cards; decks C and D net plus 250; net score per block of 20
Source · Bechara et al. 1994, Cognition 50:7.
- Academic
Practice effects are strong because players learn the deck rules; the standard score has retest r of about .37; randomise deck schedules and positions each session
Source · We re-randomise deck positions and the loss positions every session.
- Third-party
The starting pretend money (2,000) and the card amounts are Kvanta choices; the vendor's values are not public
Not a vendor fact. Chosen to match the academic protocol and the vendor's 1 to 3 minute guidance.
Digits (Pymetrics-style)
- Vendor-published
Digits flash and are typed back; the list grows by one after each success
Source · Measures working memory.
- Academic
Forward digit span: length plus one after a success; metric is the longest list recalled
Source · Wechsler digit span.
- Third-party
The start length (3), one digit per second and two misses ending the game are Kvanta choices; the vendor's values are not public
Not a vendor fact. Chosen to match the academic protocol and the vendor's 1 to 3 minute guidance.
Effort (Pymetrics-style)
- Vendor-published
Hard or easy: each round choose an easy task (few presses, small reward) or a hard one (many presses, bigger reward) with a stated win probability
Source · Measures effort and motivation.
- Academic
Easy task 30 presses in 7 seconds for 1 pound; hard task 100 presses in 21 seconds for 1.24 to 4.30 pounds; win probability 12, 50 or 88 percent
Source · Treadway et al. 2009, PLoS ONE 4:e6598. Original amounts were dollars.
- Academic
Metric: share of hard choices by probability and reward
Source · Original analysis used GEE regression; we report shares and slopes.
- Vendor-published
The vendor's own task parameters (presses, durations, rewards, odds) are not public
Source · The patent names slope and inflection-point features only.
- Third-party
The 8-minute time budget (3 minutes and half-length tasks in the battery version) are Kvanta choices; the vendor's values are not public
Not a vendor fact. Chosen to match the academic protocol and the vendor's 1 to 3 minute guidance.
Faces (Pymetrics-style)
- Vendor-published
A face is shown, sometimes with a short story; pick the emotion from 4 options; the patent credits identifying the emotion without the story
Source · We show no story by default.
- Academic
Metric: accuracy and the unbiased hit rate
Source · Wagner 1993, Journal of Nonverbal Behavior 17:3.
- Third-party
Faces are stylised parametric drawings, not photographs: weaker in fidelity than photo sets, but no licences, no consent issues and unlimited identities
A documented Kvanta trade-off, not a vendor fact. Academic face sets often restrict commercial use.
- Third-party
The number of faces (36) and the seven emotions are Kvanta choices; the vendor's values are not public
Not a vendor fact. Chosen to match the academic protocol and the vendor's 1 to 3 minute guidance.
Mouth lengths (Pymetrics-style)
- Vendor-published
A cartoon face flashes; say whether the mouth is short or long; money for some correct answers only; patent "Reward Learning Task" with short or long mouths and arrow keys
- Academic
Three blocks of 100 trials; mouths of 11.5 and 13 mm shown for 100 ms; one mouth rewarded three times as often
Source · Pizzagalli et al. 2005, Biological Psychiatry 57:319.
- Academic
Metrics: response bias log b and discriminability log d
- Academic
Learning-based games need a re-randomised setup each session; here which mouth is rewarded more often changes every session
Source · Practice effects are strong when the schedule is fixed.
- Third-party
The reward size (20p), 30 and 10 rewards per block, and the trial timings are Kvanta choices; the vendor's values are not public
Not a vendor fact. Chosen to match the academic protocol and the vendor's 1 to 3 minute guidance.
- Vendor-published
The battery version uses one block of 100 trials to fit the 1 to 3 minute guidance
Source · Shortened from the academic three blocks.
Now or later (Pymetrics-style)
- Third-party
A "money now or later" game was reported by JPMorgan candidates
Source · Press report (efinancialcareers, 2019/2020).
- Vendor-published
The patent describes a Future Discounting task that yields a discount rate
- Academic
Monetary choice questionnaire design: 27 choices, nine discount-rate levels by three reward sizes; metric is the hyperbolic discount rate k
Source · Kirby and Marakovic 1996, Psychonomic Bulletin and Review 3:100. Items are generated fresh each session from the published design, not copied.
- Third-party
The generated amounts and delays are Kvanta choices; the vendor's values are not public
Not a vendor fact. Chosen to match the academic protocol and the vendor's 1 to 3 minute guidance.
Share (Pymetrics-style)
- Vendor-published
A second money game: choose a split between yourself and the partner, then rate fairness; patent feature "Amount 2"
- Academic
Dictator game: split money; the partner cannot respond; the metric is the amount given
Source · Forsythe et al. 1994, Games and Economic Behavior 6:347.
- Candidate-reported
Some prep sites describe ultimatum-style elements; whether the vendor game is a dictator game is not confirmed
Source · We build the dictator game.
- Third-party
The endowment (10 pounds) and 3 rounds are Kvanta choices; the vendor's values are not public
Not a vendor fact. Chosen to match the academic protocol and the vendor's 1 to 3 minute guidance.
Stop (Pymetrics-style)
- Vendor-published
Press the space bar for one shape and withhold for another
Source · The vendor uses colours (red and green circles); we use shapes so it works in black and white and for colour-blind players.
- Academic
Go/no-go: respond to the frequent target and withhold on the other; metrics are commission errors, omissions, go reaction time and d-prime
Source · Stanislaw and Todorov 1999, Behavior Research Methods 31:137.
- Third-party
The number of trials, the share of no-go trials (25 percent) and the stimulus timings are Kvanta choices; the vendor's values are not public
Not a vendor fact. Chosen to match the academic protocol and the vendor's 1 to 3 minute guidance.
Twelve-game battery (Pymetrics-style)
- Vendor-published
Twelve core games, about 25 minutes in total
Source · Harver, the vendor's owner since 2022.
- Vendor-published
Players missing more than two games are dropped from scoring
Source · FAccT 2021 audit, co-written by the vendor's staff.
- Vendor-published
Output tiers: 70th percentile and above Highly Recommended, 50th to 70th Recommended, below 50th Not Recommended; "the games are not meant to be won or lost"
Source · Each employer has its own private model trained on its own staff. Kvanta shows the format only, against an example profile.
- Vendor-published
The game list (balloon, two money games, tapping, hard or easy, digits, stop, arrows, mouth lengths, cards, faces, towers) follows the patent and prep-site descriptions
Source · Plus candidate and prep-site reports (road to offer, Oxford University careers service).
- Third-party
Used at JPMorgan (reported since 2019)
Source · Press report. Standard Chartered and Blackstone are candidate-reported only.
- Candidate-reported
Standard Chartered and Blackstone are reported to use the same vendor
Source · Candidate and prep-site reports. Banks change vendors often; check the current cycle.
- Vendor-published
Per-game counts are shortened from the academic protocols to fit the vendor's 1 to 3 minutes per game (for example 24 balloons, one block of 100 mouth trials, 40 card draws, a 150 second effort budget)
Source · Standalone game presets use the fuller academic protocols.
- Third-party
Faces are stylised drawings, not photographs, and can be skipped; skipped games count as missing
Kvanta trade-off and neurodiversity opt-out.
Tapping (Pymetrics-style)
- Vendor-published
Tap a key as fast as possible; the patent version uses 60 seconds of tapping
Source · Measures effort and motor speed.
- Candidate-reported
Start and stop cues alternate during tapping
Source · Candidate reports.
- Vendor-published
Metric: taps per interval
Source · Standard finger-tapping measure.
- Third-party
Six 10-second intervals with 3-second rests are Kvanta choices; the vendor's values are not public
Not a vendor fact. Chosen to match the academic protocol and the vendor's 1 to 3 minute guidance.
Questions people ask
What are the games like?
Short, rule-based and quick to learn: pumping a balloon for money without bursting it, deciding how much to share in a money game, tapping as fast as you can, choosing between easy and hard tasks for reward, remembering digits, responding to a signal or holding back, and a planning puzzle.
Is there an ideal result?
No. Each employer's model is built from its own staff, so there is no universal best pattern. Our report shows what each measure means, never better or worse.
Does practice help?
It helps you learn the controls and instructions. The publisher says scores should not change much, and research on the balloon task shows it barely changes on retest. Learning-based tasks are randomised each session so practising one layout does not teach the answer.
How long does the real thing take?
Candidates report 25 to 35 minutes for twelve games. Treat that as reported, not official.
Which finance firms use it?
J.P. Morgan is press-reported from 2019 and 2020, and its own pages name no games publisher. Blackstone is candidate-reported. Standard Chartered was once reported but now names a different publisher on its own FAQ. The firm pages show the evidence and confidence for each.
Can I retake?
A 330-day wait is reported for one bank, and only first results are said to count. Check your invitation.
Is this the real thing?
No. These are our own implementations of academic tasks, with our own visuals, names and scoring, and no connection to any publisher.
Independent practice. Not affiliated with or endorsed by Pymetrics.
Practice builds familiarity. Trait games have no ideal score: there is no better or worse result to chase, and employers compare you with a profile they set for the role. Reaction-time measures barely change with practice.
Use Kvanta to practise and learn. In a live assessment, do not use AI tools, notes or another person unless the employer says you may. Read our approach to integrity.