Games and game-style tests

Pymetrics-style game practice

Twelve short games drawn from standard psychology tasks.

What you will do

The task
The 12 games in sequence, about 25 minutes. Take breaks between games, never inside one.
Each game
Each game takes 1 to 3 minutes, cannot be paused, and breaks are allowed between games.
What is measured
We build each game from the published academic protocol and report the standard measure, such as adjusted pumps or net score per block, in plain English.
Start the practice

Practise this format

Need extra time or a different format? Every timed practice has 1.25x and 1.5x options. See reasonable adjustments.

About this test

This style of assessment is reported in the press to use about twelve short games, taking 25 to 35 minutes in total. They are based on well-known psychology tasks: a balloon risk task, trust and sharing games with a partner, a keypress speed task, an effort-for-reward choice, digit recall, go/no-go, a flanker task with rule switches, a reward-bias task, a card-choice gambling task, an emotion-reading task and a planning puzzle.

We build each game from the published academic protocol and report the standard measure, such as adjusted pumps or net score per block, in plain English. We also show a recommendation tier in the same three-band format, labelled clearly as computed against Kvanta players and not an employer's model. Employer models are private and different for every firm.

What we know about this format

Each point carries a badge showing where it comes from. Where only candidates have reported something, the badge says so.

68 sourced points: 23 vendor-published, 19 academic, 2 official employer, 8 candidate-reported, 16 third-party.

What do the confidence badges mean?
  • Vendor-published Stated in the test publisher's own document or practice site.
  • Academic From peer-reviewed research.
  • Official employer Stated on the employer's own page.
  • Near-official Near-official: an employer-run practice portal, or a vendor or employer-quoted press release naming the employer.
  • Candidate-reported Reported by candidates. Treat as likely but unconfirmed.
  • Third-party From prep sites, press or forums. Not confirmed by the employer or publisher.
  • Vendor-published

    The publisher builds a separate model for each employer, trained on that employer's own high performers.

    Source · 2021 audit paper, co-written by publisher staff.

  • Vendor-published

    Candidate FAQ: only your first results are used, and your scores should not change much.

    Source

  • Third-party

    JPMorgan was reported to roll the games out in 2019, with twelve games taking 25 to 35 minutes. A 330-day wait before replaying was also reported.

    Source · Press report. JPMorgan's own page was not reachable.

  • Official employer

    J.P. Morgan's own how-we-hire pages describe a recorded video interview and say many assessments cannot be retaken for a set period, but they name no games publisher. Current use of games for UK programmes is not confirmed by the firm.

    Source

  • Official employer

    Standard Chartered was once reported as a user of this style of game. Its own FAQ now says its Skills Insight Assessment is provided by SHL.

    Source

  • Candidate-reported

    Blackstone is reported by candidates to use the same publisher.

    Source · Prep-site list, 2026.

  • Academic

    Balloon risk task retest reliability is about r = .77 with no average change across days.

    Source

  • Academic

    The traditional gambling-task score has a retest reliability of about r = .37 and shows strong practice effects, so deck layouts are randomised in our version.

    Source

Arrows (Pymetrics-style)

Last verified 2026-10-09

  • Vendor-published

    Each game takes 1 to 3 minutes, cannot be paused, and breaks are allowed between games; "there is no right or wrong answer"

    Source · 2018 candidate FAQ reproduced in an employer guide.

  • Vendor-published

    Five arrows flash and the arrow colour sets the rule: report the centre arrow or the side arrows

    Source · We use a frame style and label instead of colour.

  • Candidate-reported

    About 135 trials, about 3 minutes

    Source · Prep sites.

  • Vendor-published

    Patent feature "All Switching, Accuracy"

    Source

  • Academic

    Flanker task: congruent versus incongruent side arrows; cost in reaction time and errors

    Source · Eriksen and Eriksen 1974, Perception and Psychophysics 16:143.

  • Academic

    Cued rule switching: switch cost in reaction time and errors

    Source · Rogers and Monsell 1995, JEP: General 124:207.

  • Third-party

    The cue, arrow and response timings and a 50 percent switch rate are Kvanta choices; the vendor's values are not public

    Not a vendor fact. Chosen to match the academic protocol and the vendor's 1 to 3 minute guidance.

Balloons (Pymetrics-style)

Last verified 2026-10-09

  • Vendor-published

    A balloon game in the 12-game set: pump a balloon for money, bank at any time, a pop loses that balloon's money

    Source · Harver lists risk tolerance among its trait categories; the patent names the number of clicks as a feature.

  • Vendor-published

    The balloon game appears in the vendor's patent as a risk-taking and impulsivity measure, with number of clicks as a feature

    Source · US9842314.

  • Candidate-reported

    About 39 balloons

    Source · Candidate and prep-site reports; may differ by employer. Some report colours with different burst risk.

  • Academic

    Each balloon bursts at a hidden pump number drawn uniformly from 1 to 128

    Source · Lejuez et al. 2002, J Exp Psychol Appl 8:75.

  • Academic

    Standard metric: adjusted average pumps, the mean pumps on balloons that did not burst; also the number of bursts

    Source · Retest correlation about .77 across days (White, Lejuez and de Wit 2008), so practice barely moves it.

  • Academic

    Retest correlation about .77 with no mean change across days

    Source

  • Third-party

    The value of a pump (5p) and the number of practice balloons (2) are Kvanta choices; the vendor's values are not public

    Not a vendor fact. Chosen to match the academic protocol and the vendor's 1 to 3 minute guidance.

Cards (Pymetrics-style)

Last verified 2026-10-09

  • Candidate-reported

    Draw from four decks; each card wins or loses money

    Source · Not found in the patents reviewed.

  • Candidate-reported

    About 30 to 40 draws in the vendor-style version

    Source · Used in the battery version (40 draws).

  • Academic

    Iowa Gambling Task: 100 draws; decks A and B net minus 250 per 10 cards; decks C and D net plus 250; net score per block of 20

    Source · Bechara et al. 1994, Cognition 50:7.

  • Academic

    Practice effects are strong because players learn the deck rules; the standard score has retest r of about .37; randomise deck schedules and positions each session

    Source · We re-randomise deck positions and the loss positions every session.

  • Third-party

    The starting pretend money (2,000) and the card amounts are Kvanta choices; the vendor's values are not public

    Not a vendor fact. Chosen to match the academic protocol and the vendor's 1 to 3 minute guidance.

Digits (Pymetrics-style)

Last verified 2026-10-09

  • Vendor-published

    Digits flash and are typed back; the list grows by one after each success

    Source · Measures working memory.

  • Academic

    Forward digit span: length plus one after a success; metric is the longest list recalled

    Source · Wechsler digit span.

  • Third-party

    The start length (3), one digit per second and two misses ending the game are Kvanta choices; the vendor's values are not public

    Not a vendor fact. Chosen to match the academic protocol and the vendor's 1 to 3 minute guidance.

Effort (Pymetrics-style)

Last verified 2026-10-09

  • Vendor-published

    Hard or easy: each round choose an easy task (few presses, small reward) or a hard one (many presses, bigger reward) with a stated win probability

    Source · Measures effort and motivation.

  • Academic

    Easy task 30 presses in 7 seconds for 1 pound; hard task 100 presses in 21 seconds for 1.24 to 4.30 pounds; win probability 12, 50 or 88 percent

    Source · Treadway et al. 2009, PLoS ONE 4:e6598. Original amounts were dollars.

  • Academic

    Metric: share of hard choices by probability and reward

    Source · Original analysis used GEE regression; we report shares and slopes.

  • Vendor-published

    The vendor's own task parameters (presses, durations, rewards, odds) are not public

    Source · The patent names slope and inflection-point features only.

  • Third-party

    The 8-minute time budget (3 minutes and half-length tasks in the battery version) are Kvanta choices; the vendor's values are not public

    Not a vendor fact. Chosen to match the academic protocol and the vendor's 1 to 3 minute guidance.

Faces (Pymetrics-style)

Last verified 2026-10-09

  • Vendor-published

    A face is shown, sometimes with a short story; pick the emotion from 4 options; the patent credits identifying the emotion without the story

    Source · We show no story by default.

  • Academic

    Metric: accuracy and the unbiased hit rate

    Source · Wagner 1993, Journal of Nonverbal Behavior 17:3.

  • Third-party

    Faces are stylised parametric drawings, not photographs: weaker in fidelity than photo sets, but no licences, no consent issues and unlimited identities

    A documented Kvanta trade-off, not a vendor fact. Academic face sets often restrict commercial use.

  • Third-party

    The number of faces (36) and the seven emotions are Kvanta choices; the vendor's values are not public

    Not a vendor fact. Chosen to match the academic protocol and the vendor's 1 to 3 minute guidance.

Mouth lengths (Pymetrics-style)

Last verified 2026-10-09

  • Vendor-published

    A cartoon face flashes; say whether the mouth is short or long; money for some correct answers only; patent "Reward Learning Task" with short or long mouths and arrow keys

    Source

  • Academic

    Three blocks of 100 trials; mouths of 11.5 and 13 mm shown for 100 ms; one mouth rewarded three times as often

    Source · Pizzagalli et al. 2005, Biological Psychiatry 57:319.

  • Academic

    Metrics: response bias log b and discriminability log d

    Source

  • Academic

    Learning-based games need a re-randomised setup each session; here which mouth is rewarded more often changes every session

    Source · Practice effects are strong when the schedule is fixed.

  • Third-party

    The reward size (20p), 30 and 10 rewards per block, and the trial timings are Kvanta choices; the vendor's values are not public

    Not a vendor fact. Chosen to match the academic protocol and the vendor's 1 to 3 minute guidance.

  • Vendor-published

    The battery version uses one block of 100 trials to fit the 1 to 3 minute guidance

    Source · Shortened from the academic three blocks.

Now or later (Pymetrics-style)

Last verified 2026-10-09

  • Third-party

    A "money now or later" game was reported by JPMorgan candidates

    Source · Press report (efinancialcareers, 2019/2020).

  • Vendor-published

    The patent describes a Future Discounting task that yields a discount rate

    Source

  • Academic

    Monetary choice questionnaire design: 27 choices, nine discount-rate levels by three reward sizes; metric is the hyperbolic discount rate k

    Source · Kirby and Marakovic 1996, Psychonomic Bulletin and Review 3:100. Items are generated fresh each session from the published design, not copied.

  • Third-party

    The generated amounts and delays are Kvanta choices; the vendor's values are not public

    Not a vendor fact. Chosen to match the academic protocol and the vendor's 1 to 3 minute guidance.

Share (Pymetrics-style)

Last verified 2026-10-09

  • Vendor-published

    A second money game: choose a split between yourself and the partner, then rate fairness; patent feature "Amount 2"

    Source

  • Academic

    Dictator game: split money; the partner cannot respond; the metric is the amount given

    Source · Forsythe et al. 1994, Games and Economic Behavior 6:347.

  • Candidate-reported

    Some prep sites describe ultimatum-style elements; whether the vendor game is a dictator game is not confirmed

    Source · We build the dictator game.

  • Third-party

    The endowment (10 pounds) and 3 rounds are Kvanta choices; the vendor's values are not public

    Not a vendor fact. Chosen to match the academic protocol and the vendor's 1 to 3 minute guidance.

Stop (Pymetrics-style)

Last verified 2026-10-09

  • Vendor-published

    Press the space bar for one shape and withhold for another

    Source · The vendor uses colours (red and green circles); we use shapes so it works in black and white and for colour-blind players.

  • Academic

    Go/no-go: respond to the frequent target and withhold on the other; metrics are commission errors, omissions, go reaction time and d-prime

    Source · Stanislaw and Todorov 1999, Behavior Research Methods 31:137.

  • Third-party

    The number of trials, the share of no-go trials (25 percent) and the stimulus timings are Kvanta choices; the vendor's values are not public

    Not a vendor fact. Chosen to match the academic protocol and the vendor's 1 to 3 minute guidance.

Twelve-game battery (Pymetrics-style)

Last verified 2026-10-09

  • Vendor-published

    Twelve core games, about 25 minutes in total

    Source · Harver, the vendor's owner since 2022.

  • Vendor-published

    Players missing more than two games are dropped from scoring

    Source · FAccT 2021 audit, co-written by the vendor's staff.

  • Vendor-published

    Output tiers: 70th percentile and above Highly Recommended, 50th to 70th Recommended, below 50th Not Recommended; "the games are not meant to be won or lost"

    Source · Each employer has its own private model trained on its own staff. Kvanta shows the format only, against an example profile.

  • Vendor-published

    The game list (balloon, two money games, tapping, hard or easy, digits, stop, arrows, mouth lengths, cards, faces, towers) follows the patent and prep-site descriptions

    Source · Plus candidate and prep-site reports (road to offer, Oxford University careers service).

  • Third-party

    Used at JPMorgan (reported since 2019)

    Source · Press report. Standard Chartered and Blackstone are candidate-reported only.

  • Candidate-reported

    Standard Chartered and Blackstone are reported to use the same vendor

    Source · Candidate and prep-site reports. Banks change vendors often; check the current cycle.

  • Vendor-published

    Per-game counts are shortened from the academic protocols to fit the vendor's 1 to 3 minutes per game (for example 24 balloons, one block of 100 mouth trials, 40 card draws, a 150 second effort budget)

    Source · Standalone game presets use the fuller academic protocols.

  • Third-party

    Faces are stylised drawings, not photographs, and can be skipped; skipped games count as missing

    Kvanta trade-off and neurodiversity opt-out.

Tapping (Pymetrics-style)

Last verified 2026-10-09

  • Vendor-published

    Tap a key as fast as possible; the patent version uses 60 seconds of tapping

    Source · Measures effort and motor speed.

  • Candidate-reported

    Start and stop cues alternate during tapping

    Source · Candidate reports.

  • Vendor-published

    Metric: taps per interval

    Source · Standard finger-tapping measure.

  • Third-party

    Six 10-second intervals with 3-second rests are Kvanta choices; the vendor's values are not public

    Not a vendor fact. Chosen to match the academic protocol and the vendor's 1 to 3 minute guidance.

Questions people ask

What are the games like?

Short, rule-based and quick to learn: pumping a balloon for money without bursting it, deciding how much to share in a money game, tapping as fast as you can, choosing between easy and hard tasks for reward, remembering digits, responding to a signal or holding back, and a planning puzzle.

Is there an ideal result?

No. Each employer's model is built from its own staff, so there is no universal best pattern. Our report shows what each measure means, never better or worse.

Does practice help?

It helps you learn the controls and instructions. The publisher says scores should not change much, and research on the balloon task shows it barely changes on retest. Learning-based tasks are randomised each session so practising one layout does not teach the answer.

How long does the real thing take?

Candidates report 25 to 35 minutes for twelve games. Treat that as reported, not official.

Which finance firms use it?

J.P. Morgan is press-reported from 2019 and 2020, and its own pages name no games publisher. Blackstone is candidate-reported. Standard Chartered was once reported but now names a different publisher on its own FAQ. The firm pages show the evidence and confidence for each.

Can I retake?

A 330-day wait is reported for one bank, and only first results are said to count. Check your invitation.

Is this the real thing?

No. These are our own implementations of academic tasks, with our own visuals, names and scoring, and no connection to any publisher.

Independent practice. Not affiliated with or endorsed by Pymetrics.

Practice builds familiarity. Trait games have no ideal score: there is no better or worse result to chase, and employers compare you with a profile they set for the role. Reaction-time measures barely change with practice.

Use Kvanta to practise and learn. In a live assessment, do not use AI tools, notes or another person unless the employer says you may. Read our approach to integrity.